Games that pique our interest are often narrative-focused, emotionally expressive, and somewhat philosophical. Other times, a fun challenge is all that's important. Especially when accompanied by smooth, tight mechanics and well-designed user interfaces. Those are also the principles we try to uphold for the games we're developing.
Design | Programming | Art | Writing
Lost in the abstract tapestry of conceptualization. Occasionally gets grounded enough to stick to a plan.
Programming | Writing
A design bug in his programming causes him to perpetually output code. It's a feature!
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